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Speed Hockey Rules

 

  • There are no face-offs in SpeedHockey.

 

  • The puck is placed at the center dot at the beginning of each period.  The referee blows the whistle and the players race to the puck to start the game.

 

  • The layout of the floor consists of a goal crease at each net.  There is also a two-point line at each end of the floor, similar to the three-point line in basketball.

 

  • The goalie cannot cover the puck outside of the goal crease; doing so will result in a penalty.  However, the goalie can play the puck outside of the crease.

 

  • A goal scored from outside the two-point line, without touching any other player on the offensive team, will result in two points.

 

  • When the goalie freezes the puck and the whistle is blown, the offensive players must back out beyond the two-point line.  The goalie can play the puck to his team at any time—the goalie has to play it within five seconds after the offensive team clears the zone.  When the puck is played, the offensive team may attack the puck, even if they did not touch up beyond the two-point line.

 

    • At the mite and squirt level, the opposing team may not attack the puck until it is cleared of the two-point line.

 

  • All standard hockey penalties apply.  When a penalty is called, the player who receives the penalty must leave the floor for one minute.

 

    • The team can put another player in for the penalized player (teams that do not have enough players to do so will have to play short-handed for one minute).

 

    • The player who was infracted upon will receive a penalty shot.  His/her teammates must then go to their own goal crease.  The opponents must line up inside the two-point line.  When the referee blows the whistle, the player can go on a breakaway, with the opposing team chasing him/her.  The player’s teammates can also join the play.

 

    • If the player does not score, the puck is in play and anyone can play the rebound.

 

  • The clock runs continuously except to set up for a penalty.  The clock will start again when the referee blows the whistle for the penalty shot to start.

 

  • At the Mite and Peewee level, a horn will sound every two minutes to allow for substitutions.  Every player must go to the bench either to touch up or substitute on a one-for-one basis.

 

    • The referee will give the puck to the goalie that is closest to the puck to start the play.  The opposing team must be outside of the two-point line and cannot attack the puck until it is clear of the two-point line.

 

    • The clock will stop for ten seconds to allow for the teams to make the change and for the goalie to receive the puck.